Dead game.
Living haven.
For decades it was abandonware — a landmark of the dial-up era, sealed inside binaries for machines almost nobody still runs. You could remember it; you couldn't really play it. At least not without legacy software and emulators.
Newhaven is its haven. The whole game — every race and class, every spell and combat roll, every room, weapon, and monster description — re-implemented faithfully in Python and SQLite. Not emulated. Rebuilt.
The name is the town where every adventurer begins, and the promise of the project: a safe harbor where a classic can be kept, studied, played, and nurtured for another thirty years.